Away (AFK): If you do nothing for five minutes, your name gets <AFK> — everyone sees it, you too. After another 30 minutes without input the game logs you out and sends you back to the login page with a message.
Logging out takes time: 🚪 (to character select) and ⏻ (exit game) now count down 20 seconds. One step cancels it, and in combat it doesn't start at all. At a fire and in the settlement you are out instantly.
Queue: If the server is full, you wait on a screen of its own and see your position. As soon as someone leaves, you move up automatically.
Fixed
Death costs experience — and now it says so everywhere: The quick reference in the handbook and the Spirit Healer still said death costs nothing but time. After every death you gain 5 % less experience for 30 minutes.
October 6, 2026
New
Your data: The website now has a Your data page. There you can download everything stored for your account, or delete the account along with its characters — without having to write to anyone first.
Content filter: Names with Nazi references, insults or obscenities can no longer be created — not even with digits instead of letters. In chat and letters, swear words in German and English turn into asterisks. Nazi slogans and hate speech are not sent at all; anyone who tries three times is muted for five minutes.
Report a player: Right-click a player (character, target frame or name in chat) → ⚑ Report. Pick a reason and add a few words; the reported player's latest chat lines are included, whispers only if they were sent to you. The game staff sees every report and can ban accounts temporarily or permanently.
Legal notice and privacy in the game: Both are now at the bottom of the login screen, also when you play via itch.io.
Changed
New privacy policy: It now says exactly what the server keeps and for how long — with fixed periods the server enforces itself. You can create an account from the age of 16 (younger with your parents' permission).
No repeatable quest in the Chamber: "What Else Lies Below" is gone. The Chamber tells a story with an ending — whoever goes down again finds what the Chamber itself gives.
October 5, 2026
New
What does not weather: There are things on Enkur that did not grow and were not carved — among the ruins, in the Old Grove, in the Swamp, in the north and deep in the jungle. Scholar Ishmu by the ruins wants to know what they are (from level 12, after his own tasks). Three quests, three new records in the archive — and whoever fills the empty setting at the Mast has the whole land on their map afterwards.
Twelve new creatures on Enkur: Barkrunner, Palepelt, Pitcher Vine, Spotbeak, Gold Chitin, Mire Stilt, Grove Stag, Maw Bloom, Bone Stalker, Longarm, Pale Weaver and Platehorn. Every region now has inhabitants found only there — and several quests send you to them instead of to the hundredth Spore Crawler.
Improved
Quests tell stories: The path quests from the Camp Leader, the Herbwife and the Hunter, and some introduction quests, explained rage, mana and windows. Now they tell why these people walk their path — how something works is in the hint or on the ability.
Freer through the forest: Ferns, bamboo, shrubs and mushrooms no longer block you, and trees only at their trunk. For houses, ruins and rocks, the shadow no longer counts as an obstacle.
Fixed
Geshti shows you the way into the Chamber: The main story beneath the ruins was tied to the stairs themselves — "What Waits Below" could be neither accepted nor handed in there. Now Geshti, who waits before the stairs, takes "The Descent" and gives you the corridors of the Chamber, the Warden and the way home. You hand in the Warden right up top with her instead of travelling to the Outpost and back first — and you keep the shard from its chamber.
English at the gate: The travel button at the Star Gate still showed its German text in the English version. Now it reads "Travel to Enkur".
October 2, 2026
Improved
The minimap is now parchment — the same painted section as the large map (M), with a bronze ring, an "N" for north and your character as an arrow showing where you are facing. Where you have never been, there is fog.
October 1, 2026
New
New task at the Descent (from level 10): Nuska in the camp knows of someone waiting before the stairs into the Chamber. Geshti lost someone down there — and she asks you for the heart of the Warden of the Chamber. Whoever brings it to her receives 30 silver, three Shards of Dilmun and her Chain of the Lost One.
Death costs some experience: After every death you gain 5 % less experience for 30 minutes — however you come back. Your status icons show "−5 % experience" with the time left.
As a spirit, only the Spirit Healer hears you. Everyone else looks right through you until you live again.
Rewards you can inspect: Items a quest promises as a reward now appear as small boxes in the quest text — hover over one and you see the piece with all its stats.
Improved
Tools say what they do: Sickles "harvest herbs and mushrooms", picks "mine ore, wood and resin" — before, the sickles talked about ore nodes too.
Tempering, Annealing and Refining Draughts now say what they do: all stats of an armor piece +8 / +18 / +30 %, permanently — and how to apply them (click the armor piece).
Website: The start page now adapts to smaller and shorter screens. The big logo at the top left is gone, the line at the bottom left is smaller and never covers the buttons any more; "Server online" moves next to the music button.
Fixed
White shields and weapons: Many of the peoples' shields and weapons (Kishar, Ashari, Nammuri, Enkuri) and the tribal shields were snow-white — they now carry their paint. And the shield now rests on the outside of the forearm instead of standing beside the arm like a plank.
Reviving at the edge: Standing just close enough to your body showed the "Revive" button, but it answered "You need to get closer to your body." The last steps before you stopped never reached the server — now they do.
Selling: Some traders showed the "Sell" tab, but every attempt ended with "You need a trader for that." Now every trader who shows the tab buys.
Gathering only with your own craft: With someone else's pick, an alchemist could mine ore. Ore, wood and resin can now only be gathered by someone who has learned Smithing — herbs and mushrooms by someone who has learned Alchemy.
With the torch in your hand you no longer shake nut trees or skin anything — put it away first (T).
The Strider rests for now. The giant who walked across Enkur at night is not out until further notice.
Unequipping tools: The pickaxe could not be unequipped, and anyone who dragged their sickle into the backpack suddenly had the pickaxe back in hand — a bought pickaxe even vanished along the way. Now the tool slot is simply empty when you carry nothing, and every tool goes into the backpack like any other item.
September 30, 2026
New
The anthem on the website: "L'Hymne du Royaume" plays on every page as soon as you click anywhere once. The ♪ at the bottom left turns it off — and it stays off until you turn it back on.
Improved
As a spirit you can see where you're going at night: your spirit gives off a faint bluish glow.
After death, the way back is now called "To your body" — your spirit stands in the graveyard, your body lies where you fell.
When you buy a tool (such as the Herb Sickle), you're told right away that it must be equipped to harvest: click it in your backpack (B) and choose "Equip".
Nin-ti's greeting is worded more clearly: she smiles at the face you make.
Website on the phone: DE | EN now sits next to the name at the top, and the two buttons fit on one line again.
Fixed
"Create account" in the game now opens the website in the game's language — in English, the English page.
Reviving after a reload: If you reloaded the page or were logged in again as a spirit, the death window was missing — and with it the "Revive" button. Now it's always there.
Rock piles are solid. You could walk into the big heaps of stone in the forest — only their centre was blocked. Now you can't enter anywhere you see stone.
English: The oil line of the torch and the lantern in the item window was still half in German.
English: The spellbook said "Wut" instead of "Rage" and "1,5 s" instead of "1.5 s"; the quest log said "EP" instead of "XP" and showed copper as "k" instead of "c".
September 29, 2026
New
Saga of Dilmun speaks English. At the top right of the website you'll find DE | EN — choose English there and you get the whole site, the handbook (also as a PDF) and the patch notes in English, and the game then starts in English by itself. In the game you can switch languages at any time on the login screen, on the character selection or in the sound window. Chat commands work in both languages: /sit as well as /sitzen, /bot group as well as /bot gruppe.
The Oil Torch. Your torch now holds oil: it has one filling when you start, and it only burns while you hold it (T) — 20 minutes per filling. Once it's empty, it won't light any more. You refill it in the item window with a flask of Lamp Oil, which you press from Forest Nuts at a fire.
The Wanderer's Lantern only burns in the dark. During the day its time stops, even while it's equipped.
Nuska is now called "Survivalist Nuska" — so it's clear that she teaches Survival.
The handbook has been rewritten: shorter, with a quick start up front, and the Help page now also offers it as a PDF to download and print.
Patch notes on the website — this page.
Improved
The Nut Tree is now the weeping willow with the red fruit that grows all over the forest anyway. Yesterday's big nut trees are gone again — the forest looks as it did before.
Shaking takes three seconds, with a progress bar; a single step interrupts it. Only about every third tree drops nuts.
A Nut Tree that has been shaken empty tells you so instead of staying silent. After a few minutes it bears fruit again.
The Quartermaster's helpers in a new order: Road Draught from Known, Waybread from Trusted, Wanderer's Lantern and Drying Cloth only from Respected. If you already have the lantern or the cloth, you keep them.
The reputation bar over the experience bar is taller, and the text in it is now readable.
Website: The world page now shows the two worlds you can actually travel to — Edin and Enkur. The section about the expanse between the worlds is gone; it doesn't exist in the alpha yet.
Fixed
Runestone: The loading screen now only appears after the five-second cast. Before, it came up at once and covered the runes, the bar and the sound.
September 28, 2026
New
The new character window (C): landscape, with your gear to the left and right of your character, weapon, shield and torch below it, and your stats beside it. At the bottom of the frame, the tabs Character and Reputation.
The Reputation tab: one bar per faction in the color of its tier. With the cog you put a faction as a green bar over your experience bar.
The Wanderer's Lantern replaces the torch. Put it in the torch slot — it glows by itself, both hands stay free, and at the top you see its remaining time as a buff. When it's empty, you fill it with "Refill" and a flask of Lamp Oil.
Lamp Oil: a new recipe in the secondary profession Survival — three Forest Nuts, pressed at a fire.
Nut Trees on Enkur: click, shake, and with a bit of luck one or two Forest Nuts fall down.
"Wood and Nuts": the first quest from Nuska. Five Deadwood and three nuts, and you get a flask of Lamp Oil for them.
The Drying Cloth takes four seconds of rubbing down, then: "You're warm now." — twenty minutes as if you'd been at the fire.
You buy the Quartermaster's helpers once, and you keep them. Instead of being used up, they have a cooldown — the better your reputation, the shorter it is.
The Quartermaster shows everything she has. Anything your reputation doesn't allow yet is gray, and hovering over it tells you which tier you're missing.
The lock at the Descent: As long as you're below level 10, a lock marked "Lv. 10" hangs over the entrance to the Chamber. From level 10 it's gone, and light rises from the shaft.
The Summoning Stone next to the Descent: bring a group member to you with a five-second cast; the invitation lasts five minutes.
Saved instances: Whoever defeats a boss is saved to the Chamber until six in the morning. The group window (P) shows at the bottom where you're saved.
Fixed
Descent below level 10: Instead of a loading screen with nothing behind it, the game now tells you right away from which level you can go on.
Healing potions accidentally had a five-minute cooldown — it's twenty seconds again.
Warmed now appears right after using the Drying Cloth, not a few seconds later.
September 27, 2026
New
Reputation instead of a discount: The small trader discount is gone. Instead, the Quartermaster stands in the camp, and her shelves open up with your reputation — Wanderer's Lantern, Drying Cloth, Road Draught, Waybread.
The Runestone takes five seconds, with a bar, a sound and a rune circle on the ground. A single step interrupts it — it's no longer an escape button.
The Help page on the website, with the whole handbook.
The new home page with the gate from the login screen.
Improved
The Giant now strides instead of gliding across the map.
Chlorophyll Resin is no longer sold by the trader, it only comes from the resin veins in the gathering zones.
Music on the character selection is now on the server too.
Website: the same short menu everywhere, old pages are gone, and everything addresses you informally.
Fixed
Logging in on the home page: "Enter" only reloaded the page instead of taking you into the game.